![]() ![]() Random New World, Provinces and Scenarios, Dynamic Trade Nodes, Dynamic NamingĬolonial trade goods, Cultural unions, Multiplayer changes and Achievement browser Information about the process used to determine price of expansion ĭev diaries Main article: Developer diariesĪll developer diaries about the The Cossacks expansion, patch 1.14 and patch 1.15.Ĭhanges to Hordes, Spread of Discoveries and UI ImprovementsĬhanges to Estates, Diplomatic feedback and Elective Monarchy As a compensation, the DLC received the Sich Rada government type - a unique cossack government with the following government interactions: 'Receive Fleeing Serfs', 'Organize Raiding Parties' and 'Raise Cossack Host'. The estates mechanic, along with the 3 basic estates (burghers, clergy, and nobility), was integrated into the base game as part of patch 1.26.New colonial trade goods system that shows player chances of discovering specific goods in uncolonized provinces.(Must be logged into Paradox account to use.) A Leaderboard which records top Ironman scores of players from around the world.New areas and regions which give a better naming scheme for conquered lands.Victory cards: another way to gain score in a multiplayer game.A random New World update: requires Conquest of Paradise.Revanchism: allowing a nation to survive a loss and live to fight another day.New Cossack Government: The Cossacks receive a new government form with unique interactions.New Estates: 3 New estates to deal and manage in the realm - the Cossacks, the Dhimmi, and the Tribes.Nations can threaten war to demand provinces without going to war.New diplomatic feedback: select provinces of interest, manage opinions, and a new trust and favors mechanic.Improved espionage: new spy actions allow you to study the technology of more advanced countries and prod your rivals' subjects towards independence.Are you focused on quick subjugation, peaceful growth or trading advantages? Native policies: set your policy for colonial encounters with natives.Improved culture changes: you can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.Horde unity and razing: nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging.Tengri: Tengrism is now a syncretic faith, allowing it to tolerate certain secondary religions as if it were a national faith.Tell the world what you want: designate neighbouring provinces as "places of interest", build trust with other nations, and entice allies with the promise of land for their support.New diplomatic options: let the world know what you think of your neighbours by setting a public attitude to foreign powers. ![]()
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December 2022
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